Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
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@janomike
After a few games, my first impression is "wow, that one's difficult". I didn't make it past Tengu so far. Maybe the magic-centered mechanics are just not my thing (I usually play Huntress, sometimes Rogue, rarely others).
I feel the Cleric lacks thrown weapons (OK, Mage also has none, seems to be a pattern) and the Tome recharges too slow to really use it as a replacement for thrown weapons. (Duelist's special weapon abilities are much faster in recharging, for example.)
The Tome lvls up fast and with recharging equipment you got quite some attacks. The main target ist not killing enemies with the spells but to make it easier, i mainly use searing light in the beginning - just for the tougher enemies. Later on i use sunray to blind ranged enemies and close the gap to them. Both spelly only cost 1 charge. Later i used prismatic image and healed my buddy with hollowed ground and bless. Worked fine. So yes it depends on the dome, but some of the spells there are really usefull especially at early lvls.
No matter what char you play - it mainly depends on some decent luck to find armor, weapon and rings. Most important thing is to find decent armor asap. Ring of evasion and elemental are also really helpfull. The abilities of the chars are a nice add on and make it interesting. The only char that is less depended on armor is the Mage.