Played the first scenario. Defenders had a good advantage for 5/6 of the game, until some surprise crits took out a key Mech and the attackers claimed an uphill (literally) victory.
Played a lot of WH games in the past, migrated to OnePageRules, now I'm dipping my toes into this it seems. I'm sure we missed some rules (I don't think I made enough piloting checks, for one) but overall I think we both got the feel for the game quite quickly.
Now, for the seemingly impossible task of deciding how to paint these guys... that doesn't really matter in this game, right? I mean, it doesn't really matter in 40k either, but you know what I mean. In other words, as long as they look cool and possibly coherent, we good, right?
Thanks ๐
Oh nice, I was thinking about movement/modifier dice. I've got a ton of d6s obviously but those could be handy.
Thanks, happy to be here :)