this post was submitted on 28 Dec 2024
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PC Master Race

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I recently picked out a 32in QHD monitor to pair with two 27in QHDs for a triple-monitor setup. After using the 27in QHDs for a few years I decided the pixel density was a bit too high for comfort so I decided to upgrade my primary to a 32in.

Both of my QHD screens are IPS monitors with 178 degree viewing angles, so I made sure the 32in monitor I picked was an IPS screen with a 178 (or higher) viewing angle. With a little color correction everything should look the same, but wow, this monitor really looks different.

When looking at the monitor straight-on from ~2 feet away the sides of the screen are dark. The best way I can exaggerate this is if I fill the screen with white and move my head side to side. The "bright" part of the screen stays straight in front of me and the rest of the monitor gets darker as it gets further away.

My other two monitors don't do this. I can tilt both of them to an extreme angle before they start to appear dark. I don't understand what is different about this monitor that makes it this way. The darkening is so extreme that, if the screen is filled with solid white, the edges of the screen appear "shimmery" as the angle from my left eye is getting a darker/brighter image than my right eye.

I thought maybe it was the "screen surface finish" but my two 27in monitors are "matte" and "glossy," the new 32in is "glossy." All three are IPS displays. All three boast a 178 degree viewing angle. Reviews for the 32in talk about how it looks great and I don't understand how people can stand this. It feels like an old LCD TV, not a gaming LED monitor.

Does anyone know what attribute I need to look for?

The 32in is the "SAMSUNG 32-Inch Odyssey G50D."

My two 27in's are the "ASUS TUF Gaming VG27AQ1A" and the "Acer Nitro VG271U."

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[–] lemmylommy 20 points 5 days ago (2 children)

How can the pixel density be too high?

[–] noughtnaut 2 points 5 days ago (1 children)

Because 12pt text becomes 8pt text and it's a hassle to scale the entire UI... for the apps that even a allow that. Imagine playing Quake (why the hell not) at a gajillion by bajillion pixels: glorious resolution, but what's my health again? Better to stay in the original SVGA or whatever it was. Exaggerating, but I'm sure you follow.

[–] [email protected] 2 points 4 days ago

Exactly. I can scale individual programs but not everything scales nicely. I can scale the UI in system settings, but things will look funny unless it's in even increments.

1440p makes everything small on a 27in. If I did a 4k on a 32in everything would be even smaller.