this post was submitted on 28 Dec 2024
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[–] latenightnoir 75 points 1 month ago* (last edited 1 month ago) (20 children)

Art style fuelled by pure intent and vision trumps photorealism any day of the week.

Heavily biased here, but just look at Warframe. It is undeniably one of the best looking games out there because it has a voice of its own, and it still runs just fine on decade-old hardware. Same with most pixel/voxel graphics games.

We really don't need to see a billion open pores per square centimeter of facial skin as long as the gameplay's solid, the story's good, and the characters are well-written. Add a touch of art style as I've mentioned before, and you're golden.

Plus I'd rather have a functional game than a pretty one any day of the week. The current trend of rushing big budget/high-tech games to market then finishing them over a couple of years is really getting on my nerves - looking at you, Cyberpunk 2077, Darktide, Baldur's Gate 3 (hate me all you want, but that game was a technical mess at launch), Rogue Trader, S.T.A.L.K.E.R 2, Space Marine 2, (insert ~75% of big budget games released since 2018 here).

[–] Daveyborn 6 points 1 month ago (1 children)

Art style ages much better too

[–] latenightnoir 1 points 1 month ago* (last edited 1 month ago)

Agreed. I have a concrete example in mind for this: while it's clear that GSC are still acing the Ukrainian Fallout style, I feel STALKER 2 lost a lot of the series' personality by switching to Unreal... The grit's no longer there, and that grit was a defining element of their atmosphere. I still feel a lot more tension in the first three than in this last one, because I'm sucked into their mindset right from the menu.

Edit: I think S.T.A.L.K.E.R 2 is still a good game (technical issues notwithstanding), it's just... lost some charm along the way.

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