this post was submitted on 21 Dec 2024
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My group's rotation this year has been:
With my cousins, it's definitely a bit more casual.
Forgot to mention, we have some games that have been purchased but not played yet!
Root looks really cool with the asymmetric factions and the number of expansions available.
Windward looks interesting, but I haven't gone through the rules of it yet.
I'm personally looking forward to Brink next year, from IV Studios. They put a lot of care into their games, and I think my group may enjoy the format of it more than Moonrakers.
You can try out Brink on Tabletop Simulator right now. I managed a playthrough not long ago, it definitely needs a "test run" for everyone to get familiar with the rules, I felt like a lot of things felt too expensive or didn't feel balanced but I'm guessing we didn't know how to optimize our turns well enough. It doesn't have the same kind of player interaction that Moonrakers does but I'd play it again
I've gone through the quick overview, but haven't played any. My friend group has some people who aren't into PC games, so I haven't really tested it out over there.
Our group really likes to find ways to make optimal plays with small advantages that eventually can snowball, so I'm hoping the exploration and randomization will help shift things up game to game, while the voting and stuff can result in good bluffs and social interaction.
Moonrakers is in my top three favorite games, and we love Century Golem and Wingspan. I'll have to try out Agricola and your other recs 'cause we seem to have similar tastes
Moonrakers is way up there for me personally. I enjoy the cooperative elements and the deckbuilding, even if there isn't too much politicking, just bargaining.
Agricola is a tableau style game where you're upgrading your farm, but it feels very tight. It feels like you have to use each turn to it's highest efficiency to just keep up with the harvests, let alone get ahead. And when someone takes an action on the board, no one else can use that action for the rest of the round, meaning it's always a contest to get first player of a round and secure the spots you need. No direct player interaction or deal-making, just a lot of making the best decision for yourself while keeping an eye out for someone else who may want the same action.