this post was submitted on 17 Jul 2023
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This is great advice. I like how this shares the narrative burden with the other people at the table. Mini-encounters like these give you some insight into a characters values, it's less railroad-y, and there's always the threat that it could turn into a big encounter if handled poorly. Plus, the players discussing what they want to do takes up some real world time, and that makes the travel seem less instantaneous.
I completely agree! I think my shorthand of using "narrate" was possibly misleading. It was more about how to transition between points of interest leading to and from these conversations. You bring up some great pointers though that are super useful!
@aaron_griffin @KiloGex This is great, and a good approach for more than just travel.
For travel, I also like the 13th Age montage approach: go around in a circle, and each player narrates how their character solves a problem and then gives the next a problem to solve.
@KiloGex @Wightbred @aaron_griffin The montage technique also works well as an intro to the characters!
I used a variation of this, where the scenario opens with the characters having to travel for 14 days on a spaceship. The players were asked what kind of «personal project» their character did in their free time. Then what problem occured, and then the next player described how they helped the first character with their problem. Great for immersion and trust-building.
@Kobiac Love the idea of a montage introduction! Very clever.
Stumbled on this idea for the players describing the (pretend) session the GM missed and keen to try this as well. https://www.reddit.com/r/rpg/comments/13eziwd/what_did_i_miss_an_openended_roll_for_shoes/
@KiloGex @aaron_griffin