this post was submitted on 14 Dec 2024
14 points (93.8% liked)

Virtual Reality

1999 readers
38 users here now

Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

founded 2 years ago
MODERATORS
 

So between Meta and Google, we have two XR platforms:

  • Meta’s Horizon OS has the largest and best library of immersive apps.
  • Google’s Android XR has the largest and best library of flat apps.

To dominate XR, both need what the other has. But who faces a bigger challenge?

Meta, it seems, is in a tougher spot.

Immersive app developers are hungry for growth. If a popular game can gain 25% more users by porting to Android XR, the decision is obvious.

By contrast, major flat apps (like Spotify, TikTok, Snapchat, and Discord) stand to gain relatively little growth from porting to Horizon OS. They’d be lucky to gain even 0.25% more users than they already have on the entirety of Android.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 2 weeks ago (1 children)

If you're a flat app, what "porting" do you even have to do to run on HorizenOS? HorizenOS, last time I tried, could install and run normal android apps just fine. Sure, there are no Google Play Services, but that's also true for some chinese phones and Amazon fire devices.

[–] fer0n 1 points 2 weeks ago (1 children)

Even if it‘s just submitting the app to a dedicated store by meta, that may already be too much to ask.

For Vision Pro, all iPad apps run directly, but there’s also more customization that can be done to optimize things (navigation structure, translucency etc.).

[–] [email protected] 1 points 2 weeks ago

True enough. Meta makes their users go through many hoops just to install a .apk from the internet, so devs would have to list apps on the horizen store or another store like the Play store would have to be added. Having the Play store on Meta devices seems unlikely to me given that could canabalize Android XR sales.