Minecraft
Welcome to the Minecraft community on Lemmy and Kbin!
The home for all posts related to the Minecraft franchise: from the classic game to the mobile ports, mods, adventure games, merchandise and similar!
Official Lemmy.world server available!
Lemmy.world hosts an official server that welcomes all players to contribute and have fun:
Minecraft Version: 1.20.x
Address: minecraft.lemmy.world
Please make sure you read our rules before posting.
Rules:
Rules can be clicked on to be expanded.
1: Treat all users with respect.
Bullying, threathening, doxxing, or toherwise hostile behaviors with any of our users will not be tolerated. Be civil, have fun.
2: Posts must be related to the Minecraft franchise.
This includes the main game, titles like Dungeons, fan art, wiki pages, toys, new feature votes, and similar content.
3: No advertising.
If you want to share a product you're a manufacturer or seller of, please contact the moderation team first. Affiliate links to online shopping stores or affiliate coupon codes are not allowed.
4: No piracy.
Links or discussions about cracked versions of games, unauthorized copies of copyrighted material and other similar piracy-related content are not allowed.
5: No NSFW or adult content.
This community is inclusive to users of all ages. Keep in mind Minecraft attracts children and adults alike. Therefore, no NSFW content is allowed.
6: No low-effort meme content.
Memes are allowed, and so are comics or other fan creations. However, low-effort reposts and otherwise overused memes will be removed.
Reddit reposts are allowed.
Reddit reposts are allowed, but you need to include the tag [Reddit] in the title.
Related communities:
-
PC Gaming: [email protected]
-
Games: [email protected]
-
PC Handhelds: [email protected]
-
Minecraft modding: [email protected]
view the rest of the comments
I think the current dev cycle is harming hype for the game. The way snapshots work, there's no surprises in the updates anymore, and like big creators do whole series in the snapshots before they even come out. There is a community issue of going into an update with it feeling "solved" unless you just blanket avoid update videos. Like when we get it on our server, I'm gonna speedrun get 2 pale logs, 1 sapling, and a creaking heart, get them into an ender chest, and the farm I think will work best is essentially already designed. There's small hype as snapshots roll out but on the big day...few people play the new release (because like Doc said in his video today... everyone waits for mods) and most people have already experienced most of it via snapshot streamers. It feels like this dev cadence is destroying any hype for releases, and by making more releases, it's putting strain on volunteers.
I don't know a fix; the snapshot system is a great feedback mechanism but by putting the game out there nearly in full it removes hype. Also, the snapshots should give mod developers time to build, but it isn't panning out that way. Like Bundles and armadillos weren't gonna get more players to play/come back to the game, and the people already playing that use mods didn't upgrade to it. There's a very narrow subset of people who that update benefitted, but for a lot of volunteer devs it put a ton of work on their plates.
I think one major thing they could do is limit datapack and resourcepack revisions to 1.x releases, and not 1.x.y releases. As they put more functionality in datapacks to replace mods (for example, we're done with LambDynamicLights over a datapack) the fact that there are 4 major pack versions in the 1.20.x cycle and 3 in the 1.21.x cycle is nuts. I think all pack format changes (that are not bug fix) should be held behind experimental. I also think the actual feature release that impacts tags and resource packs (like new mobs and items) really should be in 1.x releases.
I would prefer
I don't think the majority of players play the game that way. I think the development cycle is exemplary for a project of this scope. We need more games with such an structured and open approach.