this post was submitted on 23 Nov 2024
988 points (97.7% liked)

Microblog Memes

6035 readers
2969 users here now

A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.

Created as an evolution of White People Twitter and other tweet-capture subreddits.

Rules:

  1. Please put at least one word relevant to the post in the post title.
  2. Be nice.
  3. No advertising, brand promotion or guerilla marketing.
  4. Posters are encouraged to link to the toot or tweet etc in the description of posts.

Related communities:

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 20 points 1 month ago (1 children)

For mechanically difficult games, definitely agree. Celeste is an example I usually bring up - it's a platformer that can get pretty tough at times, especially in the after-story optional levels. But it also has one of the most flexible and useful accessibility modes I've ever seen. It allows you to adjust basically every aspect of the game a player might struggle with (game speed, additional jumps, timed mechanics, you name it). And the game itself is very good as well.

[โ€“] [email protected] 8 points 1 month ago

It also has a different sort of difficulty. It's all in bite size chunks, and you can try again immediately. It never feels punishing in the way Souls games do.