this post was submitted on 21 Nov 2024
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To me this implies that the navigation AI is going to hallucinate parts of its model of the world, because it's basing that model on what's statically the most likely to be there as opposed to what's actually there. What could go wrong?
AI: Dave, turn right and walk across the bridge.
Dave : But AI, there is no bridge
AI: I am 99% sure based on 99 billion images that there should be a bridge
Dave: ok , you're the smart one
Dave: aaaargh . . . .
SPLAT
Reminds me of Morrowind's directions, with the frequent east-west mixups, and sporadic north-south mixups.
Fun fact, that's why the immersion-breaking magic compass thing exists in Oblivion (and most open worlds since). Bethsoft devs explained it once.
Stuff is relocated a lot in development, and this means having to rework all dialogues refering to directions, occasionally missing some. It was even more unfeasible for Oblivion in which all dialogue is voiced and would have to be re-recorded.
So they just removed all directions from the dialogue and now you've got 100% accurate floating tags telling you exactly where to go, even when you are not yet sure what you're looking for.