this post was submitted on 16 Nov 2024
107 points (87.4% liked)
Games
32906 readers
3543 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Idk how hard water coding is, but I imagine it's hard since good looking water seems rare.
That is some damn fine looking water
Excellent shots.
I took a class that covered it a while ago. From what i understood of that unit, it can be pretty difficult. Even after shaders for the water and things to handle vertex displacement maps and tessellation, if they want the Water to do more then they have to code that on too (Think Red Dead 2's Water reacting to being shot or just basic Splash Physics or foam). It was really fascinating to learn about even though i don't remember much of the Unit