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Surviving the Abyss, the retro-futurist deep-sea colony builder, released on Steam
(store.steampowered.com)
All things "Tycoon" games. Park building, zoo building, business building simulation. Anything related to management, financial growth and economic strategy.
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FWIW, a reply from the developer to a review bringing up the state of the 1.0 release:
While I understand the frustrations around rough 1.0 releases, I also do sympathize with developers on this. If you're sales are at ~10K units (and many indie games do a lot less than that), it makes sense to wrap a release that's not getting much traction. Continues support is always nice though.
Another Steam review on this topic: