this post was submitted on 12 Jul 2023
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There you go.
Wdym?
You described a character in a story with some similar experiences. Copy that performance. Adjust as needed, if needed.
I'm afraid the differences are too big to just copy-paste. Character in Equilibrium went after revenge on the system. My exec is rather running away for his life.
He was a subject of Mitsuhama's corporate brainwashing their whole life and surrounded by traditional Japanese work culture and ties to Yakuza. He would probably be meta-racist if not for his son.
Also, he would probably still be living his life as before if not for actions of some shadowrunners. Who basically are just hired mercs and he probably has ordered some runs in the past.
But now it's not only corporate property that took a hit, now it's also his life that is impacted
Huh. Perhaps you could remind me what you're looking for? I thought a general voice and set of mannerisms would be enough, but it sounds like you're struggling to capture how someone in a particular situation would feel and behave. It's that right? Can you explain more fully what you're asking for?
I'll try, although an unspoken part of my question is that I think I am missing a few books of knowledge on Shadowrun lore. So in broad strokes:
But still, I feel there is some conflict here, he is being punished for actions of people not much different than the ones he's organizing the extraction with. He's probably a rather reserved person, with corporate experience and capability of politics (a must have at executive levels in a corp). So I don't want him to come across as completely hot mess. On the other hand, I guess there's a lot of tension and suppressed anger in here
I am not sure how to roleplay this person. How much of outbursts of anger is too much and how to not make them bland. I have an opportunity to show my characters the effects of their actions by proxy, I want to use it
Respectfully, I think we just have very different styles. Maybe this is what works for you, but I'd just get in his head like you have, write one or two good lines if they come to me and then act it out naturally.
I think this kind of work can be fun as a GM but has very diminishing returns for player experience. If you're enjoying it, great, but if this is honestly vexing you I think the good news is that players won't care or notice whether you refresh on another tome of lore. You understand the character enough for what they need, and then some.
No offence taken, that's a fair point
Usually I try to rather go with the flow and improvise without going all Game of Thrones on backstory. But recently my players said that the feel of a few locations felt flat, and also in general I have problems with NPCs. They either come out bland, comical or incompetent. So I'm trying to prepare something more this time and see how it goes. Working on an example and having something to compare to works better for me than some general rules from "how to roleplay better"
And sometimes it turns out that there is something in the lore, that I've forgotten/overlooked/haven't read, that gives me a direction to go with or against
I see. That makes sense. I wish I had more actionable advise, but I think I need to just recognize that I don't have much more to offer.
Good luck, though. I think what you've described so far sounds promissing.