this post was submitted on 29 Oct 2024
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What would make anyone think they're downscaling graphics in real time on the Gameboy of all things? The graphics have been flat out redrawn to better fit the Gameboy's lower screen resolution.
For anyone wondering, here's the first little bit of what 1-1 looks like:
Look at that doofy goomba.
Rearrange, not rescale, which would be neccessary for a non-multiple-of-8 tile size. I originally thought it was ¾ size (12×12), which would need to shift graphics data to cram 2 virtual tiles into 3 physical ones. Of course, scaling would also look terrible, everything needs to be hand-drawn.
From squinting at it, all the blocks appear to be 8x8.
Yeah, I only realized that once you posted it.