this post was submitted on 27 Oct 2024
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Factorio

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My GOD so many rocks on the way.

Space Boat v1 had 4 guns, and died immediately.

Space Boat v2 had 10 guns, and manged to barely get there by manually pausing thrust several times, then getting smashed in orbit by Fulgora's drifting medium asteroids because it ran out of ammo.

Space Boat v3 has 28 guns protected by walls and a stockpile of ammo. It can get there and back again. Time will tell if it has production capabilities to survive parking in Fulgora orbit.

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[–] [email protected] 9 points 3 weeks ago (1 children)

Recommend space boats have the ability to make their own ammo.

How are you enjoying the Fulgora resource puzzles?

I brute forced it, but it has a simple elegance.

[–] Deestan 6 points 3 weeks ago (1 children)

Ya, I don't think I could even afford supplying the ammo by rocket. It stacks like ass. :D

I have production of both fuel and ammo on board. It just uses ammo a lot faster than it is able to produce it. It is a small Space Boat going very fast, so I could also alleviate it a bit by taking away a few thrusters. But for now it just builds up a stockpile in parking orbit before travelling.

Really loving Fulgora's puzzles! The backwards production chains, randomized item processing, being forced to build separately on multiple islands... It feels fresh and fun.

[–] [email protected] 5 points 3 weeks ago (1 children)

I just built my first one, though I haven't gone anywhere yet. I'm using the cargo thing (I can't think of the name) for a stockpile of ammo. Ammo gets built and I store like 5k in there, and it gets offloaded onto belts when needed. I'm assuming this will probably become the default way to handle it. It seems so obvious, and you can just park as long as you need to to restock ammo.

[–] Deestan 4 points 3 weeks ago

Yeah, that sounds like a safe stockpile.