this post was submitted on 16 Oct 2024
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Minecraft

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Welcome to the Minecraft community on Lemmy and Kbin!

The home for all posts related to the Minecraft franchise: from the classic game to the mobile ports, mods, adventure games, merchandise and similar!

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Lemmy.world hosts an official server that welcomes all players to contribute and have fun:

Minecraft Version: 1.20.x

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founded 2 years ago
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The article is in German, but here's a section machine-translated into English

We look at what players want and what we've changed recently. If we added new types of caves and forests to the game last year, it will be about other things for now, such as the combat system. In this way, we want to ensure that there is something for everyone in "Minecraft". We also try to add things that solve a problem in the game.

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[–] [email protected] 13 points 1 month ago (4 children)

Maybe I'm in the minority here but I feel like the current system is great, and I've been playing since like just after beta 1.8

[–] that_leaflet 12 points 1 month ago (1 children)

Agreed, although the combat snapshots did have some nice tweaks that could be added to the current system. For example, you can attack through tall grass and being hit interrupts eating, so you can't tank damage by continuously eating.

[–] JusticeForPorygon 6 points 1 month ago (1 children)
[–] onyxjet 1 points 1 month ago

Please please please

[–] onyxjet 1 points 1 month ago

Shulker boxes have served me well. However the idea of backpacks isn't too bad. I never knew people disliked the current inventory system so much.

[–] [email protected] 1 points 1 month ago

It ain't bad but like half of the community hates it so a nice in between would be nice, check out the combat snapshots they have a lot of interesting features

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago)

Its not bad, esspecially for PvE, but the late-game content currently really breaks the balancing, and anything involving PvP breaks many times worse.

Edit: For example, there are a ton of items that increase survivability in a plethora of ways but damage scales far less easily and in less diverse manners. This makes late game in PvE extemely easy as nothing is a threat, and in late-game PvP, combat easily devolves into spamming of consumables that takes ages before anyone dies.