this post was submitted on 12 Oct 2024
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[–] [email protected] 1 points 1 month ago (1 children)

Not really true, Bethesda ballooned from ~70 around Skyrim's launch to ~500 for Starfield.

The outer world's dev team from obsidian was around 80.

Bungie has/had (bit unclear if this this before or after the ~200 layoffs) around 850 for Destiny

I think the AAA devs are proving that more devs don't make things better. And Animal Well is 31MB, but I think that's a bit of an exception really.

[–] [email protected] 1 points 1 month ago (1 children)

Not really to what? I can't really tell what part of my Comment you disagree with.

[–] [email protected] 1 points 1 month ago

Sorry, I'm probably nit-picking. My point was team size and game size gave ballooned, but it's not broadly a AAA thing, it's a very recent issue (last 10 years). They did just find when they hadn't got so insane, but not much before the numbers you listed. Halo 3 and Skyrim's are beloved games made by studios of around 100 devs.