this post was submitted on 14 Oct 2024
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The Global Mission scenario has a giant plantary defense gun going off at the start of turn three so everyone had to seek cover by the end of turn two.
Between that need and the sheer amounts of firepower the Aquilon were laying down as they descended this building had four Necrons holed up inside it.
I had my Tempestor bark a command to boost a trooper and run over to fight through the doorway. She lopped up the first Despotek and a charge attempt by another Necron ended with a "Ran into my Power Sword ten times" scenario.
That second turn screwed my Vespids. Opponent set nice behind heavy cover and i had to scramble. Very fun scenario
One of the most hilarious moments from the game: I had a whole plan to drop my Precursor onto the Technomancer and give him the old slice and dice. Bu, before I got the chance, Techy here charged my Gunner.
What should have been an easy kill for the Necron boss went all wrong when he only scored one hit and my Gunner stepped up with a tripple-crit fist attack. Since I had softened up the Technomancer earlier in the turn by leaping my Marksman across the alley from the third floor of one building to the second floor of another and taking a potshot, the melee blow was enough to put the leader out of action before it did anything particularly useful.