this post was submitted on 06 Jun 2023
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The games that use this mechanic are few and far between. I'm not sure where to find a complete list, but there's this wikipedia article on it. I can imagine why, though, because it takes what would be a small, simple game to run and turns it into a CPU using monster. I actually found quite a few game projects on github with this mechanic that were left abandoned.
If you've not played Noita, Powder Game or Powder Toy, I can imagine why my description doesn't quite make sense. I think a gif does far better than words in this case ha.
I was hoping that because there were few games that had this mechanic (and not just the mechanic as the game) and none of them were multiplayer, that it would stand out from games like Terraria in the genre.
Did you ever mention what you were working on?
Yeah I'd not played any of those but looked up Noita and immediately saw what you were talking about :)
I'm making a very uninteresting, very basic newbie project. Minimalist, generic low poly city builder where the city builds itself, basically. But very much just getting to grips with Godot at the moment so there's really not much to share! Still, having fun with it which is the main thing.
Well, that still sounds like a nice project. And a more attainable goal than I've set myself possibly. Are you doing it simply as a way into Godot, or are you planning to do something with it? Like, publish it somewhere?
First was just to see if I could in Godot, but now I've got to grips with some basics I'm hoping to turn it into a real published game. Still very early on obviously, but the only games I've "finished" so far have been jam entries and I think this is about as small as a scope can get while still being worth anyone's time. We'll see how it goes!
Generally post about it over on Mastodon since they're the ones who got me to try Godot in the first place, although I just moved instances there so my profile is kinda empty haha.