this post was submitted on 10 Oct 2024
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After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it's an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn't fun.

Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don't seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it's only there for a short time, and then it's gone, and you are made to feel guilty and bad about it. It's just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions

So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for

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[–] RightHandOfIkaros 3 points 1 month ago (1 children)

Well the issue is that some people confuse a want for a need.

Wanting characters is great but the problem comes from being disappointed that you didn't get what you want as fast as you thought you should. The true method of playing a gacha game is like running a marathon, its not a race and you take it slow. Play in your free time, down time, whatever. I don't play those games as my main game, just as a side game. Sometimes I miss a day for the login or a special event or even a character that I really wanted but at the end of the day, its just a video game and I am not going to die without that thing or character I wanted. If I get it, its simply a bonus to the joy I get from playing the game already. I don't play a game long if I don't have fun with it at least more than when I don't.

Some people don't have self control, and I am not saying that the games are not monetized in a predatory way. But I view it no different from actual gachapon: capsule toys. You know, like a gumball machine, but the little plastic ball that has a random small toy or stickers inside. You pay, turn the knob, and you always win something, you just don't know what. To me, I dont consider that the same as gambling like with a slot machine. That's just my opinion, and I sure I am in the minority with that, and with my overall attitude towards gacha games in general.

[–] Buttflapper 2 points 1 month ago (1 children)

Any lottery style game (let's be honest, Gacha = Lottery) is psychologically harmful in my opinion because it trains you to gamble, there's no other way around it. These games purposefully condition you to spend currency that you've earned, lose majorly, and then get rushes of dopamine when you finally win. They are designed to keep you wanting more. If you think I'm making this up, then read Got ya!: The Psychology of Gacha Addiction

Gacha games have mastered the art of making us eagerly anticipate each draw, activating our brain’s reward system and flooding us with dopamine — the pleasure neurotransmitter. It’s the chemical cocktail that keeps us engaged, excited, and coming back for more. Next on the list is the ‘just one more try’ mentality

There's nothing remotely healthy about this at all, which runs completely contrary to what my personal goals are

[–] RightHandOfIkaros 1 points 1 month ago

Well as I said, it is my opinion and I have the self-control to be able to play and enjoy gacha games without being financially irresponsible. When I pull for a character in a gacha game, for example, I just skip the animation to go directly to the results. Not only is it faster but it also bypasses the "anticipation building" that the animation and sound effects create. I am glad you have learned for yourself how to have better mental health, but I am saying for me its not about MTX, its more about competition or competitive style games.

Don't get me wrong, I still play competitive games. I love me some Battlefield 4, Forza Motorsport, Dead By Daylight (when the people I play against decide to not be serial harrassers), and others. Its just that I try to view it differently. Again, its only a video game and at the end of the day, I am not going to die over anything in the game, winning or losing or whatever. It can sometimes make me feel bad when I have a long losing streak or if I get harrassed, but when that happens I just turn off that game for a week or two and play something else. I don't have to go to the extreme of uninstalling, but I can understand that some do and that's totally fine.