this post was submitted on 10 Oct 2024
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Had to read down quite a ways to find the inevitable bullshit in this article.
I have no doubt of that.
However, the headline clearly implies that that loss is overall or on average 20%. And that's bullshit.
So 20% is actually the maximum, and is only the case if a game is cracked within the first week after release.
Six weeks after release, there's only approximately 5% difference, and 12 weeks after release, there is no significant difference.
So the headline, unfortunately predictably, is misleading at best.