this post was submitted on 04 Oct 2024
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[–] hypna 5 points 1 month ago* (last edited 1 month ago) (8 children)

Space marine 2 seems like a good example of this.

Single player campaign: mediocre

CoOp missions: mediocre

Competitive multiplayer: poor

Seems like dropping one of those might have allowed the remaining two to earn a "pretty good"

[–] Katana314 5 points 1 month ago (1 children)

Reminds me of many “The reason why Call of Duty sucks” arguments I heard as a kid.

Like, my own tastes agree with you. But you don’t bring that argument into game industry discussion because fact is, the game is doing very well financially and obviously many players disagree with you. So you have to take that data, and work back to decide what the logical conclusion is.

[–] hypna 3 points 1 month ago* (last edited 1 month ago)

If the argument is that SM2 is successful because it limited it's scope to execute a smaller number of features well, I don't think that holds up. It took on three different types of games and (imho) executed merely okay. What more could they have added? Open world? MMO?

I think the more plausible explanation for the sales is that it's Warhammer, it's pretty, and SM1 was good.

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