this post was submitted on 03 Oct 2024
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As an adult gamer, I have a lot less time for games. Single player games are nice because I can make meaningful progress on a storyline/etc, and even do things like finish a game and move onto the next one.
Playing online pvp games can be fun, but it usually takes a huge time investment to be good. And in the time I have to play, there's rarely a feeling of progress. Spending 1-2 hours on a single player game and I have progressed in a distinctive way. Spend that same time in League or some other multiplayer game and I have nothing to show for it except a few ranking points.
For me funnily enough it feels the opposite for me, multiplayer competitive games get right to the point in a similar way that sports do, the motivation, depth and deep mental stimulation are always right there on the surface, meeting me head on the moment I open up the game and jump in. Very few singleplayer games do that and almost none of them can come close to the dynamic and always evolving experience of playing against (and with) humans.
I hate overly competive toxic players, it really isnt needing to win that motivates me, it is the mental stimulation from competing with humans that stimulates my brain because nothing is there to simply entertain me, rather everything is there to create an emergent experience that always surprises and challenges me and doesnt waste my time trying to make me feel like a powerful hero.
I like how differently we see this and I can definitely see where you are coming from!
Same here, especially if I can play ranked matches. I get matched with other players that are just as bad as me! lol
Same lol
Yeah I mean so long as the playerbase is good your win rate is always going to trend towards 50/50 which as someone who really doesnt need to win to have fun is honestly ideal, it means every match I play is a compelling self contained narrative where every choice I make matters towards tipping the scales in my favor.
From my perspective the competitive part is just there to pull the strings taught on the core gameplay experience and make the game come together into a cohesive experience where every element matters and is genuinely in conversation with other elements.
Again I cant stand playing with toxic competitive players tho, and I understand people being turned off by that.