this post was submitted on 13 Jul 2023
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I think you can basically just do alignment changes by feel - or at least I never had an exhaustive list of actions that did specific result to alignment.
If you want to formalize a bit, I did tend to use 2 line graphs, one for Lawful to Chaotic and one for Good to Evil, and have 9 points with neutral being in the middle. If I felt like someone took a major action or enough minor actions toward one of the poles, I'd move the marker for the player one notch in that direction. I did treat the in-between as the fuzzy area with no real effects till the indicator went to Neutral or one of the ends, in which case the alignment changed.
Thinking about this now, I realize I probably should have extended 4 points past the "extremes" - you know you can be lawful enough to obviously be a Lawful alignment, or you can be a rules lawyer bureaucrat who is past all reasonable levels of being fixated on the rules.
However, I also rarely had people continuously do stuff to force an alignment change. And of course, you might well not want alignment to be descriptive - someone could be that person who's Severus Snape or the other way does a Heel Turn after they get somewhere as seeming good. And presumably you'll have some insight into if the character is giving to charity because they believe it's the right thing to do or if they're doing it for the reputation only and otherwise don't care. At that point you can get all philosophical if you like.