this post was submitted on 12 Jul 2023
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Console support ruins games that otherwise could have been truly amazing games because they need to be watered down to support controller-based gameplay and weaker specs (see: Cyberpunk 2077).
Console support had nothing to do with the LITERAL huge holes in the game.
On release, you could literally find unfinished areas the size of chunks in minecraft and drop through the map.
Some buildings were literally missing sides.
Not saying the original claim about console support kneecapping some games, but cyberpunk was just a bag of lies and hot shit on release.
To maybe take this a step further. I think console (or PC or Mac for that matter) exclusives are fine for sone of the reasons you outlined. I see a lot of hate for this primarily among redditors. I do not feel like a console company paying a game developer or buying a studio to develop a game exclusively for them is bad for the industry. Especially if they're doing it well. I recognize that there are companies out there that are using this method and harming the industry.
Sony has been killing it in the exclusives department for years now and it's honestly great to see. I have a buddy who works for one of their studios and it seems pretty good on their end too. They're pretty hands off. The model seems to be to have talented developers put their vision on the Playstation and stay out of the way.
For context. I don't need to play EVERY amazing game. Nor do have the time.