this post was submitted on 12 Jul 2023
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Any weird/controversial opinions? I'll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi's tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn't have.

I'll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

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[–] detour 11 points 1 year ago (2 children)

Console support ruins games that otherwise could have been truly amazing games because they need to be watered down to support controller-based gameplay and weaker specs (see: Cyberpunk 2077).

[–] [email protected] 2 points 1 year ago

Console support had nothing to do with the LITERAL huge holes in the game.

On release, you could literally find unfinished areas the size of chunks in minecraft and drop through the map.

Some buildings were literally missing sides.

Not saying the original claim about console support kneecapping some games, but cyberpunk was just a bag of lies and hot shit on release.

[–] [email protected] 2 points 1 year ago

To maybe take this a step further. I think console (or PC or Mac for that matter) exclusives are fine for sone of the reasons you outlined. I see a lot of hate for this primarily among redditors. I do not feel like a console company paying a game developer or buying a studio to develop a game exclusively for them is bad for the industry. Especially if they're doing it well. I recognize that there are companies out there that are using this method and harming the industry.

Sony has been killing it in the exclusives department for years now and it's honestly great to see. I have a buddy who works for one of their studios and it seems pretty good on their end too. They're pretty hands off. The model seems to be to have talented developers put their vision on the Playstation and stay out of the way.

For context. I don't need to play EVERY amazing game. Nor do have the time.