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Valve Engineer Mike Blumenkrantz Hoping To Accelerate Wayland Protocol Development
(www.phoronix.com)
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Yo, try it on nvidia...or try some older programs, try playing games. Wayland is already good, but if it keeps being developed at this speed, then its 10 or more years left for this things to work yet.
I play games all the time. Actually that is what i do the most lately. Either via Lutris or Steam. Sometime with Gamescope (for HDR) or just normal. I had not even one single problem. Including older programs, emulators, etc.
And yeah, this is a full AMD system, so quite possible that this makes the difference. But as far i read, nVidia gets better constantly too.
IIRC Nvidia needs explicit sync support to work reliably. It's fairly new and might not have landed in some distros, especially the stable releases.
Not on Nvidia, but I use Wayland and play games with it every day
Its just because xwayland is doing its job, but many games and programs don't work even on it, you just need to switch to X11 manually, this is annoying me. I don't know why people downvote, maybe because they don't have nvidia and don't know how it works there. I have nvidia and use linux 2 years already, I can confidently say from my experience, X11 is more laggy but more stable, you need special kernel for wayland to work just better on nvidia, and still it is not as good as just using x11.
Yeah and xwayland is working just fine for me right now. It'll be nice when it's no longer needed, but in the meantime, it has caused no noticable performance issues for me.
This has never once happened to me. I have never had to switch my session to x11 for any reason whatsoever, especially not for compatibility issues. Been over a year now.
Dunno what distro or hardware you're running, but I suspect Wayland is not the issue.
That is NVIDIA’s fault. They wanted everyone to use the inferior EGLStreams while knowing GBM is better. Everyone ignored them and moved on, so NVIDIA sucks on Wayland. They did change their mind recently so maybe you’ll get support at some point in the future. Unfortunately there’s nothing to do from the Wayland side to fix this, except for adopting EGLStreams which nobody will do.