this post was submitted on 19 Sep 2024
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A Meme. The first half shows a screenshot of the game "Banana" on Steam, showing how it weighs 1.89 Gigabytes. The second half shows a couple of native americans talking on a snowy landscape while inspecting footprints on the snow.

Native A: A western game dev has been here. Native B: How can you tell? Native A: It weighs 1.89 Gigabytes.

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[–] yokonzo 22 points 1 week ago* (last edited 1 week ago) (4 children)

1.9gb is a high amount of storage?

[–] [email protected] 53 points 1 week ago

For a banana clicker, yes

[–] [email protected] 21 points 1 week ago

That's bigger than the Fedora ISO

[–] [email protected] 10 points 1 week ago (1 children)
[–] [email protected] 0 points 1 week ago (2 children)

No, it really isn't... Not in 2024.

[–] [email protected] 6 points 1 week ago* (last edited 1 week ago)

It's a game where you click bananas.

There is no reason for it to be so large. It is a banana. That you click.

[–] [email protected] 1 points 1 week ago (1 children)

As a person who have 32 GB storage on my mobile device. It is.

[–] [email protected] 4 points 1 week ago (1 children)

It's not a mobile game though.

[–] Zangoose 2 points 1 week ago (1 children)

You're right. It actually has less content than any mobile game except cookie clicker (and even then it's arguable cookie clicker has more content). In reality this should fit on an 8gb phone from 2010 because it is literally just a single image of a banana that you click on.

[–] [email protected] 1 points 1 week ago (1 children)

It does fit on a 8 GB phone though.

[–] Zangoose 2 points 1 week ago

I mean assuming you have nothing else except the OS on it fair enough I guess

[–] thedirtyknapkin 1 points 1 week ago

their point is that this is a game with maybe 50 still image assets and absurdly simply gameplay. it could be like 2MB, but it was likely built on preexisting assets and code that don't try to be lightweight.

the point is that 10 years ago the exact same game would have been like 25MB at most. I'm not familiar enough with the changes in the tools used by Indy devs in the time, but my guess is that it's where you'll find the reason.