this post was submitted on 16 Sep 2024
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Deep Rock Galactic
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I break it down by roles.What do I want this weapon to be for? Crowd control? Single target annihilation? Support? And then I go from there and tweak as I try it.
For example, I like to use the flamethrower when I'm playing with friends and we have to deal with big waves of fodder. To make it really good at that, I go for Sticky Flames so I can make barriers; I also maximize ammo capacity because I know I'm gonna be shooting this a lot, often preemptively, and high damage will be wasted on grunts anyway.
(granted, I would imagine that this is probably a common build for this weapon, but the logic still stands)
also, don't be afraid to try the more quirky overclocks and try to make them work! IMO this helps with the creativity part
That's how I do my gunner build. The minigun is geared for crowd control and sustained fire ability, the revolver for precision high damage. My perks and shield choices were made together to be a better medic.