this post was submitted on 12 Sep 2024
19 points (95.2% liked)

FreeAssembly

75 readers
1 users here now

this is FreeAssembly, a non-toxic design, programming, and art collective. post your share-alike (CC SA, GPL, BSD, or similar) projects here! collaboration is welcome, and mutual education is too.

in brief, this community is the awful.systems answer to Hacker News. read this article for a solid summary of why having a less toxic collaborative community is important from a technical standpoint in addition to a social one.

some posting guidelines apply in addition to the typical awful.systems stuff:

(logo credit, with modifications by @[email protected])

founded 8 months ago
MODERATORS
 

Time for some warm-and-fuzzies! What happy memories do you have from your early days of getting into computers/programming, whenever those early days happened to be?

When I was in middle school, I read an article in Discover Magazine about "artificial life" โ€” computer simulations of biological systems. This sent me off on the path of trying to make a simulation of bugs that ran around and ate each other. My tool of choice was PowerBASIC, which was like QBasic except that it could compile to .EXE files. I decided there would be animals that could move, and plants that could also move. To implement a rule like "when the animal is near the plant, it will chase the plant," I needed to compute distances between points given their x- and y-coordinates. I knew the Pythagorean theorem, and I realized that the line between the plant and the animal is the hypotenuse of a right triangle. Tada: I had invented the distance formula!

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 7 points 3 months ago

I loved making maps for Q3. I made so many of them, some even got rotation on some servers. The simplicity was perfect for someone like me, just brushes and shaders. When UT2K4 came out I decided to try to make maps for that, but everything was intricate 3D models, which i couldn't do, so I gave up and went back to Q3.

I even made some maps for Q1, but I think I spent most of my time trying to make mods. My favorite was an inferno gun from Battletech: Crescent Hawk's Inception, which used the rocket launcher to shoot a fireball that would stick to the target and do big damage in ticks.