this post was submitted on 12 Jul 2023
167 points (94.7% liked)
Games
32449 readers
1517 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What mechanics are you talking about?
Not the op, but one mechanic I dislike is mobs spawn after you rest at a bonfire. If I want to take quit the game for the night, but haven't reach the next bonfire yet, then my choice is to forsake the progress or push forward for the next bonfire.
This mechanic serve it's purpose in games with linear level, but not so when become an open world.