this post was submitted on 12 Jul 2023
167 points (94.7% liked)
Games
32695 readers
1359 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yup. As an adult with less time to play, you really notice how much AAA games are just copy and paste with a new area on a map or same mission, but different npc.
I just picked up the 2022 remaster of Pacman World from 1999. The game design in that game is so nice. Each level has new enemies and new platform mechanics. I feel like only indie games bring innovation like that today while AAA is just rinse and repeat. (For the most part anyway...God Of War and Zelda are good examples of companies doing it right)
I think that some of the problem is that AAA games leverage a high budget. That lets them do things that you can only do with a high budget. But in order to pay for the development, they cannot afford to move down the long tail very far. To be a financial success, they must sell many copies. And it's safer to target a genre that is known to be able to sell to a large playerbase than to do something that has not demonstrated the ability to do so in the past.