this post was submitted on 12 Jun 2023
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Warframe

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dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.

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In terms of community usage stats.

I really like Banshee, but I was shocked to learn she was at a mere 0.53% usage on last year's published stats. I'm also really fond of Yareli and Gyre.

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[–] [email protected] 1 points 1 year ago

She needs armor strip (Terrify over her 2) so badly that unfortunately your gameplan tends to revolve around "kill everything before it gets a chance to hurt you". Fortunately due to just how busted Maim is with armor strip (as Maim scales off of enemy health and Slash damage, which Maim's burst deals, gets cucked by grineer armor pretty badly) that isn't too much of an issue....up to a certain point, where shieldgating (with a decaying key, unfortunately) becomes the only real option. Luckily unless you're playing Endurance runs you don't really need to do that, though. Even in SP she does just fine until... probably around the third C rotation or so, afterwards you'll want to swap to a slightly different shieldgating setup. Attached below is an example of two builds I use. The first one is my daily driver no muss no fuss it gets things done setup for when I don't want to actively pay attention too much. Second is the shieldgating setup, note the slightly lower efficiency on it. This allows 1 cast of Terrify to completely refill your shields and re-enable your full shieldgate, rolling guard's just there for added survivability. Again, though, the shield-gate build NEEDS a decaying key to work properly, she just has too much base shields otherwise and thus this build...doesn't -quite- work in SP Circuit, but you can make due by falling back to the typical strategy of 'nuke it with Maim before it nukes you'. 2 casting speed shards, 1 tauforged parkour shards, and 2 strength shards (for the first build, mainly) mostly just for taste and QOL. Molt Augmented's a requirement for the shieldgating build, less so for the 1st and you can just slot in whatever there.

You do not transition into Night Form at all with either build, but you still keep the 1 due to an annoying host migration bug that will oftentimes force you to swap into Night form regardless of whatever form you were in at the beginning of the mission due to your colors. If I had to guess, it's a weird coding thing with how Equinox's "default" state is code-wise. The amount of times I've seen Night form, or part of Night form, pop up randomly in mission end screens/host migrations/MR 30 bless statues confirms in my eyes that Night's just... the default/"first" in the code, if that makes sense.