this post was submitted on 13 Jul 2023
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This.
Original Sin and 2 were literally created to be video game adaptations of d&d. they didn’t have the rights so they made their own thing, but it essentially uses the rules of d&d.
Now they’re doing Baldur’s Gate, so they get to make the game we’ve all wanted all along.
Can you elaborate on this? Rules of D:OS games don't resemble DND at all. They are classless systems.
Now that I’ve tried to find an official source stating it was dnd or that was the creator’s original intent, I realize I am probably just repeating internet rumors/lore.
My bad.
I would, however, argue that they are classless systems. You have a lot of freedom, but there are base stats and a leaning toward a specific role. Even dnd can be like this if you multi-class. There are homebrews from DMs that create all new classes (much like if you wanted to create a non-templates character in d:os).
It uses turn based combat based on initiatives, uses difficulty scores or ac scores to determine if you hit and damage done. It has an action and movement as your general turn (possibly a bonus action if there are leftover APs). It’s a story where you can do almost anything and there are consequences to actions.
I could be stretching some of this, but it definitely is trying to emulate a TTRPG experience in video game form.