this post was submitted on 13 Jul 2023
28 points (96.7% liked)

Pathfinder 2e General Discussion

499 readers
3 users here now

founded 2 years ago
MODERATORS
 

Not looking for Foundry support or any other VTT. I'm about to start GMing Pathfinder for the first time for players who are all completely new to Pathfinder. Some have D&D 5e experience, some are new to RPGs.

Some might be willing to pay, but I suspect most probably will not, so I'd definitely prefer ones that have at least the character building content from the CRB for free. Definitely open to paid recommendations too though, if they're really good.

Interested to hear what options are out there, and what quality of life features they have to walk players through creating a new character or to help while playing at the table.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 11 points 1 year ago* (last edited 1 year ago)

I highly recommend Pathbuilder, as well. It makes sure all the math is correct and nobody adds more or less than they're supposed to during character creation or level up while making it clear that something is off. You can even export the player info as stat blocks instead of as a character sheet. I used it to double check my party during character creation in FoundryVTT since it didn't have nearly as many guardrails.

Here are my only gripes, and they're all related. For context, I have the Android version:

-Unarmed Attacks aren't automatically added to the Offense category; they have to be added manually, which adds some tedium since even character can make unarmed attacks unless otherwise stated. -A number of ancestry traits that add special unarmed attacks, such as Taloned Tengu or the basic Sharp Beak, aren't reflected in the "Weapon" category for unarmed attacks, so you have to create a "custom" unarmed weapon to give the player, which adds tedium because you have to make sure you add all of the correct traits yourself and name it correctly. At least on mobile, you cannot switch from the custom weapon creation popup and the build tab without closing the popup first, meaning you can't reference the trait directly in the app while manually creating it in the menu. -If any custom/modified equipment is applied to the character, then those abilities will be labeled as 3rd Party with no way to remove the trait even if you delete it from the trait field during creation. So anyone playing an ancestry that Pathbuilder hasn't yet fully implemented will have "3rd Party" listed as a trait, adding unnecessary clutter and possible confusion. -Weapon creation requires picking 1-2 hands even if it doesn't use hands, such as a jaws or s beak.

For me it was a bit frustrating dealing with these particular issues since I have both a Gnoll and a Tengu in the party, both of whom have unarmed attacks in addition to fists, including ones which wouldn't use a hand.

If you're okay with filling in some of the gaps, then none of this should really be an issue. Everything else about the app has been lovely.

Edited to clarify, add additional info, and correct a spelling mistake.