this post was submitted on 29 Aug 2024
89 points (88.0% liked)
Games
16956 readers
930 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Eh, apples to oranges.
A 60$ game today is so unlike a 60$ two or three decades ago.
No physical medium. Much larger market and (potential at least) sales volume.
Proliferation of game engines; games don't need to 'reinvent the wheel' each time, or write machine code anymore.
On top of that, there's many other revenue streams. Not that I think this model is 'fair and good', but look at the mobile market, where a sale cost of $0 is king.
Something to be said about 'lower cost incentivizing bad practices' (as the article discusses), and yeah, some games could raise their price. But it's far fron 1-1, as 'sales volume' trumps 'sale price' in importance.