this post was submitted on 31 Aug 2024
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Showerthoughts

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A "Showerthought" is a simple term used to describe the thoughts that pop into your head while you're doing everyday things like taking a shower, driving, or just daydreaming. The best ones are thoughts that many people can relate to and they find something funny or interesting in regular stuff.

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All we have are scriptures and texts that could have been a series of meme that built/improved from eachother but lost the common knowledge between the generations that it was fictional.

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[–] [email protected] 9 points 2 weeks ago (3 children)

What if we live in a simulation and all of humanity's historical religions were real, with the key term being "were"?

At some point the simulation owner got rid of them (maybe out of necessity or maybe they just got bored and wanted something new) but kept all the written and verbal history associated with them. Literally just deleted everything we would now consider "mythical" and called it a day.

That's why we don't have skeletons but we do have stories. They just ripped all the assets and scripts out and now reality throws a fuckton of errors whenever a particle interacts with the infinitely small, now-undefined space that used to be a minotaur.

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago)

yep, that's actually what I beliefe. People in earlier times weren't stupid, they have the same genes and brains as us. If we could figure out religion is fake, so could they. But they didn't because back then, magic wasn't fake. It was real.

[–] zib 10 points 2 weeks ago

I plan to think about this way too hard next time I get baked.

[–] JayleneSlide 8 points 2 weeks ago (1 children)

Religion now throws a null pointer exception?

[–] [email protected] 2 points 2 weeks ago

Yep. It's part of the reason why reality seems so unhinged right now. There are so many of them stacking up at this point that the simulation can't run at full speed anymore, and it's causing dialog and personality bugs due to an unforseen interaction between framerate and player mechanics.