this post was submitted on 22 Aug 2024
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Diablo
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I have seen this complaint about D4 before and I’ve never understood it.
My level 100 characters ALWAYS feel stronger than my level 1 characters. By a LOT. Level 100 character rolling face across big groups of enemies while level 1 character takes a few swings to kill little guys. Even if the mobs around you level with you, you are stronger by virtue of gear and build. And there are MORE enemies the higher level you go.
I have never found that my character feels weaker as I level, except when I change world tier. But that should be expected, since world tiers represent a change in difficulty.
The mobs level with you so you still gain meaningful XP and drops from them. But they get easier to kill as your build comes together.
Sure, in other games. It’s a design decision that one can make. It’s not the direction Blizzard went with D4 (or D3 for that matter). This isn’t World of Warcraft.
There is still some amount of this. There are areas (and world tiers) with minimum levels. So the stuff there will be stronger than you until you reach that level. Then it will level with you.
If a small number of trash mobs take ten hits to kill at a high level, your build is bad. Fix it.
But more importantly, so what if the fantasy breaks apart a bit? Some level of immersion is important, but as with all games some suspension of disbelief is required in service of the gameplay. I would much rather be able to roll my way through a Helltide in any area and still get (somewhat) meaningful rewards than have huge parts of the map that are completely useless to me once I’m leveled up.
Honestly? Sounds like your expectations for the game aren’t what the developers intended for the game. That’s not a problem with the game, it’s just not what you wanted. I much prefer a Diablo where I’m stomping on enemies because my build and gear are good, not because I’m a higher level than they are.