Does anyone know if the 2024.5 Companion App update for iOS removed the ability to control entities from the widget? I've read the release notes but there's no mention of any features being removed.
I could absolutely swear that I had a working widget with most of my lights on it, a solitary button for each light, that I could single tap to toggle said light.
Then, a few months or so back, I noticed the widget didn't seem to be working. The entity icons had change to black, round shadows, and tapping them did nothing.
I deleted the widget, thinking it got corrupted somehow and have never been able to get it back exactly as described above.
Now, it seems that only thing I can do with widgets is use Actions. Some Actions have been auto-created by the Companion App for each scene on my server, and I can obviously create my own Actions, to trigger automations.
But, I don't want to have to frig around with Actions (using input_booleans and automations) to do something as simple as turning a light on or off.
Am I dreaming? Did the iOS widgets never have this ability? Or am I missing something really obvious to configure entities onto a widget?
Thanks in advance for any useful advice.
Why in the world would you do that, when this app is so fully customizable?
So you can't possibly conceive that a single finger tap on a home screen widget to control a light is far simpler, and takes less effort, than having to open the app each time, potentially scroll to the location of the entity you want to control, then tap?
Believe it or not, I do understand that :)
But then I have about 15 of these switches here, and in my home it feels like I have just started to make it smart... would you want to create 15 widgets then, instead of using the 1 app?
Nah - not a widget per light. Per my OP, I had a widget that had a number of lights on it. The number varies based on widget size. I think mine had about 12 entities on it.