this post was submitted on 14 Aug 2024
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[โ€“] [email protected] 1 points 3 months ago (1 children)

I know you don't need magic to be an RPG. I was pointing out that the thing that makes the other two different from RDR is that they have magic, and not much else, so RDR is an RPG if they are. You will absolutely lose a boss fight if your stats are too low (and you aren't skillful enough). Those stats are largely gun/equipment related though, not just stats on a stat block. The stats are largely diegetic, but they still exist.

Every modern game has stats though. They're in everything, even things like Doom. I'm pretty sure no one is going to argue Doom is an RPG despite this though, so obviously stats are not the thing that makes something and RPG. They're a key mechanic all RPGs must have, but they are not the factor that makes something and RPG. I would argue being able to define your character is the thing that makes an RPG, but I think the conversation is lost. I don't think there can be a "proper" definition anymore with how it's been applied to so many things.

[โ€“] [email protected] 1 points 3 months ago

Defining your character also isn't core, since most JRPGs have a fixed character you play as.

But yeah, it's a matter of "which genre is this closest to." RDR is closest to an action-adventure game, because the core gameplay loop is on a mix of action (skill-based gunfights) and adventure (interaction with set pieces). RPGs tend to have a core gameplay loop based on character progression (leveling up, ability unlocks, etc) and interaction is generally with character abilities.

RDR's abilities generally fall under the survival/management end of things, they're interesting from an immersion aspect, but you're not actively looking to level up some ability to solve some problem or unlock some content. In BotW, you also have "levels" (hearts and stamina containers), but increasing those aren't really necessary to do anything, they just make the game a bit easier. Likewise with equipment, you don't need the master sword, but it makes things a bit easier if you have it. The OG Zelda was a bit closer to an ARPG with equipment acting as "levels" (blue and later red rings to reduce damage, white and magical sword to increase attack, etc, each of which marks a stage of progression in the game), but it's still an action-adventure because the game doesn't revolve around that character progression.

So I'd call RDR2 an action-adventure with survival/RPG mechanics, because the core loop is around action and adventure.