this post was submitted on 13 Aug 2024
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I agree with you.
My point is that it's not uncommon for the higher ups (and even middle management) to think that making games is making the fancy stuff you see on the screen and not understand that as soon as it involves networking it's a whole different ball game with a different skill set and considerations: due to thinking that "games developers" should be able to do the whole "game thing" (which in a game with networking is not just frontend but also backend) they won't hire the people who "work and code" backend stuff and hence know how to do the backend.
In fact in my experience even the people who "work and code" frontend stuff tend to, until they actually try doing it, underestimate the difficulty of backend development and differences between that and what they do, hence overestimate their capability to do it.
The point being that they might not have the people who "work and code" in that specific domain because they didn't saw the need for different specialists than the ones they already had hence never hired them in the first place.
I see, so the angle you're going for is that basically hiring practices don't prioritize the skills needed for backend and think frontend devs can handle full stack. Even then the front-end teams do know that the backend stuff is important even if they don't have a full understanding of the scope of complexity that goes into the nitty gritty of backend dev.