this post was submitted on 12 Jul 2023
10 points (100.0% liked)

Worldbuilding

1409 readers
1 users here now

Rules of !Worldbuilding:

See here for a longer, more explanatory version.

Related Communities

For conlang (constructed languages) discussion check out [email protected] Feel free to discuss the your conlangs in our community, as well!

founded 2 years ago
MODERATORS
 

Cat: So, we're making a setting for a slightly home-brewed Pathfinder 1e campaign. We want guns in the campaign, but the official firearms rules are irksome.

Cat: Anyway, as one of the changes we've made, we've switched propellants to a technically magical explosive called Force Powder. Force powder is smokeless, does not foul the workings of a gun, operates just fine in water, and can only be set off with a sharp percussive force; examples include smashing it against a metal surface with a hammer, or an explosive shockwave.

Cat; Among other things, we've figured that this will probably make rifled firearms a fair bit more popular early on than in real life; one of the big reasons they weren't widely adopted for military use is because all the smoke quickly nullified their range and accuracy advantages. It also means that matchlocks, wheel locks, and flint locks basically don't exist, with only percussive ignition being feasible.

Cat: So, are there any other things we should be aware of?

Lucifer: We're uncertain of the effects on breech-loading firearm adoption. It seems like it should help?

you are viewing a single comment's thread
view the rest of the comments
[–] JunctionSystem 3 points 1 year ago

Cat: You don't need to worry about the game mechanics side of things; the official rules firearms are just badly statted.

Lucifer: The point about needing to make the gun barrels stronger is definitely interesting, though.