this post was submitted on 12 Jul 2023
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Cataclysm: Dark Days Ahead

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Cataclysm: Dark Days Ahead

Cataclysm: Dark Days Ahead, or C:DDA, is an open source post-apocalyptic turn-based survival RPG that challenges players to not only survive, but battle a wide range of zombies and other terrifying creatures that threaten their lives. Newcomers are recommended to play the most recent stable release - 0.G - Gaiman

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Cataclysm: Bright Nights

Fork of C:DDA with emphasis on combat, gameplay balance, and QoL

Cataclysm: Looming Darkness

Multiplayer rewrite by /u/stolencatkarma^reddit^

WatchCDDA

Cataclysm: DDA SSH server by /u/r7st^reddit^

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I think intelligence should matter more than it actually does... Why can we just dump the stat and still be able to hack computers, install cbm and create mutagen c'mon...

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[โ€“] [email protected] 4 points 1 year ago (1 children)

I agree and as far as I understand this is how it works in the game currently. I haven't created truly dumb characters to see if it would take ages to read, but minimal intelligence level to read each book also exists I think. So this is also a soft barrier to acquiring higher levels in skills.

[โ€“] JayEchoRay 3 points 1 year ago

Confirming on the minimum intelligence level, without enough intelligence you get an learning malus, like weariness system, towards how fast your character learns as they need more time to understand the difficult concepts in the book. So as you mentioned it is a soft barrier.

Funnily enough I was thinking the other day intelligence is the stat you take to get into the crafting and maintainence aspects of the game and to avoid as much boring sitting and doing nothing sections as I try to make gear and equipment (proficiency training and gain minimum skill requirements to shorten crafting time)

For a restricted challenge playthough , where you don't worry about crafting, it is still possible to do well as there is npc faction stuff that can cover most aspects - food, shelter, armour, weapons, currency and would work well with a nomad playthrough ( your "intelligence" is then your characters instincts and adaptability to a new world instead of using the knowledge of the past to build your future)