this post was submitted on 08 Aug 2024
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Most games since the mid 2000's have been designed for everyone to have an easy time going through the game so that no player is left feeling like they can't finish it. That's one of the main reasons I fell into Dark Souls. Came at the absolute height of the "super easy" trend and is actually challenging because it does not give a single fuck if you're able to beat it or not.
Even other souls likes are mostly easier than the OG. Biomutant is one such game. It's a soulslike action/adventure game intended for the adolescent/teen market.
The most annoying thing, IMO, about most modern "RPGs" is that they are barely even RPGs. Like most of them are only an RPG in the fact your character levels up and either can upgrade their stats or get perks or new powers as you progress. There is absolutely nothing else about it to make it an RPG. Like... Diablo. Nobody considered Diablo to be an actual RPG back in the day when the first 2 were the top dogs. And yet 90% of RPGs today are essentially like Diablo; action adventure games with some character development mechanics.
A real RPG, to me, is something like BG3. A game where you have actual choice in how the story plays out. Not the "same shit, different build" most are today. I love me some Fromsoft games and souls likes; but I don't think of them as RPGs at all, despite that being the genre the developers say they are.