Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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H O W- oh. Wand of blasting, I see
Am I missing something about wand of blasting?
You can use it to blast non-airborne enemies into chasms which instantly kills them. It'll give you significantly less XP, but can get rid of problematic enemies real fast.
Still, it's astonishing to be able to beat 9 challenges w/ so many self-imposed limitations!
Oh, crap... I just assumed that they spawned on the next floor like items so I avoided doing that in case I overwhelmed myself later on lol
They splat on the way down. Their loot lands on the next level though, which gets interesting when you chasm kill something that drops a flame potion into flammable terrain. You see the latter happen occasionally in demon halls when you chasm kill scorpions. Breakable when thrown items break when they fall down a chasm so you end up spawning potion effects at random places around the next level.