this post was submitted on 05 Aug 2024
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My position is it's ridiculous. I agree with Thor. Saying all games must exist forever is too vague because I don't think all games should be forced to exist forever.
Per the official Stop Killing Games FAQ: https://www.stopkillinggames.com/faq (apologies if formatting ends up looking weird)
That's fine for single player games but modifying some massive MMO so that someone can host it on a laptop is literally impossible. This language applies to everything. EVE Online, WoW, FFXIV, all of it would need to be able to run on someone's home computer when they're purposefully built from the ground up to work on massive servers?
If a big MMO closes that'd be rough, but those types of games tend to form communities anyways like Minecraft. You don't have to pay Microsoft a monthly rate to host a Java server for you and a few friends, you just have to have a little bit of IT knowledge and maybe a helper package to get you and your friends going. It's still a single binary, even if it doesn't run on a laptop well for larger settings.
With a big MMO, there will form support groups and turnkey scripts to get stuff working as well as it can be, and forums online for finding existing open community servers by people who have the hardware and knowledge to host a few dozen to a few hundred of their closest friends online.
Life finds a way.
If it's a complicated multi-node package where you need stuff to be split up better as gateway/world/area/instance, the community servers that will form may tend towards larger player groups, since the knowledge and resource to do that is more specific.
God, finally someone with common sense. The devs do not need to change the software for you to host a server in your 10 year old ThinkPad, they just need to make the software available. It's not up to them to figure out HOW you are going to host the game's server, they just need to make it POSSIBLE.