this post was submitted on 03 Aug 2024
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[–] [email protected] 54 points 3 months ago (2 children)

It's lazy game design to make a fight "harder" by just adding increasingly long periods where all you can do is dodge.

[–] sploosh 44 points 3 months ago

The soulslike genre is simply bullet hell where you don't always get to see the bullets before they hit you, stuck inside a metroidvania.

[–] A_Very_Big_Fan 0 points 3 months ago

Learn to parry