this post was submitted on 29 Jul 2024
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I don't own a console so I never played Bloodborne, so I'm only assuming. Please correct me if I'm wrong.
What I loved about Elden Ring as a crappy player who cheesed my way through the entire game was that there's always another path. When I couldn't beat the first dungeon, I explored other areas for like 40 hours and got better at playing.
Where in Sekiro (assuming it's like Bloodborne), I definitely hit a blocker where I literally couldn't move forward because the boss was too hard.
Dark Souls and Sekiro has a little bit of that element. There’s often more areas to explore if you’re struggling with one boss.
Not always. There are some genuine roadblocks as well. Even Ring is better in this regard.
Mesmer was a light block for me, right up until I decided to borderline negate all fire damage with talismans and a fire protection spell. He went from chunking a quater of my health to basically nothing.
I completely missed messmer on my first (blind) playthrough. I got to the tree you have to burn and was like wtf is a messmer and how do I get its ember
Yeah I got distracted by big tower and just kinda ended up fighting him. Also as an aside New game+ 3× Elden Ring feels like fucking Dark souls 1 when it comes to damage taken.