this post was submitted on 10 Jul 2024
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I think the obvious "early access" success story is Minecraft. That's what all these games are trying to copy.
But yeah, early (beta) MC was still a fun game and worth the 10 to 20 one would have paid for it. The actual "release" of the game was fairly arbitrary as it had huge updates after as well.
The unprecedented success of it led directly to early access as a commercialized concept. Prior to that, AAA/AA and other professionally made games just did actual releases, and indie/solo games were sometimes released in free beta to get playtesters.
The idea that the audience should fund the development from alpha through release is a wild concept that the capitalist class jumped on because they could sell you less and in many cases make the audience pay for what used to be considered a part of development (testing and polishing).
Frankly, I'm just amazed other industries haven't caught on yet. Music is getting there, with songs being released in very raw form sometimes and the constant stream of remixes and rereleases that are needed for chart ranking also allowing for an iterative approach to music production. How long until TV shows offer "early viewer" discounts where you pay 50% for a show with no visual FX that you can hope, if it's funded enough, will someday have CGI added?
Satisfactory early access has been a pleasure to be a part of. I’m genuinely glad I hopped on board during the EA phase rather than waiting for the full release (Which is actually coming this October). EA gets a bad rap because in fairness, it has been abused to hell and back. But being a part of the early access phase of lots of games can be a genuinely engaging opportunity.
Hard agree..... One of the most polished early access games I've played in a long time. I've started over at least 3 or 4 times now. Sometimes single player. Sometimes multi-player. Can't wait tor 1.0.
Looking forward to finally learning what the few WIP (work in progress) things will actually do....