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OK, so here's the update. thanks to all the suggestions - I combined a few ideas, and came up with the following solution.
The observer triggers as items drop, this does two things at once:
As the clock decays fully the secondary piston fires and pushes the items.
An added bonus here is spam protection - so if items drop consecutively more quickly than the clock decays, it simply resets the clock so you don't get pistons firing together, or too quickly. This way nothing ever ends up on the top of the slime/honey blocks. I've added a front-side view for those curious as well.
Thanks for all the help and tips!