this post was submitted on 21 Jun 2024
180 points (96.4% liked)

Technology

55612 readers
2892 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] AbidanYre 13 points 1 week ago (1 children)
[–] shadearg 8 points 1 week ago* (last edited 1 week ago) (2 children)

40MHz is plenty for doom.

Ew, no. Even 386DX-40 is terrible for Doom:

Doom timedemo 386 DX 40 MHz DOS PC

486SX-33 is certainly playable, but you really want 486DX2/66:

Doom Timedemo - 486DX2/66MHz

Edit: grammar

Edit 2: These videos are accurate, btw. I upgraded from 386SX-25 to 486SX-33 just for Doom while my friend got the 486DX2/66 Packard Bell. Envy.

Edit 3: My memory forced me to go back and properly designate the models.

[–] [email protected] 2 points 1 week ago

Can confirm. My dad had a 386DX-40 when I got my hands on a copy of Doom, and it was a fucking slideshow at best.

[–] AbidanYre 1 points 1 week ago* (last edited 1 week ago) (1 children)

I had a 386sx@25MHz too and I don't remember it being that slow. Unless that demo has the detail cranked up to high or something like that. Although, like that first commenter I had a math co-processor, so maybe that helped.

Or maybe my memory is off and I made the window tiny.

[–] shadearg 2 points 1 week ago* (last edited 1 week ago) (1 children)

Are you sure you didn't set low-detail with the viewport cranked way down? I played it on the same model ~~with a math co-processor~~ and it could not handle high-detail and the large viewport in the video.

Edit: I'm fairly certain I had a math co-processor, but I'll defer to you on this detail just in case. That would certainly make a sizeable difference.

[–] AbidanYre 2 points 1 week ago

I think the detail level made a pretty big difference. I definitely ran it in low and kind of forgot that high was an option, but the shotgun animation in that video is bringing up some traumatic memories.